This is a special palettes set for modding and converting graphics. Note that the purple palettes are useless for editing different things than the units and structures) Obviously for C&C1 and TS/RA2 you need to use the other palettes from the purple palettes pack. This is the basic way to convert and edit units and structures: (taking Red Alert as example. However, it also means you can edit your graphics with adapted palettes, and it won't have any real effect on the final SHP file This means that if you give it a colour palette it wasn't meant for, it can look totally messed up. This means that instead of having its image information saved as "this pixel is blue", it instead has "this pixel is index 144 on the colour palette", and the pixel will show up as whatever colour is at that index on the palette you give it. For that reason, it's vital that you use the game's colour palette when making your graphics. They only contain palette indices, meaning, they just show in the colours given to them by the game. The first thing you need to know is that C&C/RA/TS/RA2 graphics of the SHP type don't contain colours, at all.
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